CINEMA 4D TORUS KNOT

But I think there will be a Lite-Version with a few primitives and a Pro-Version for a small fee with more. Would be cool to have something like that in a Primitive Object to quickly make corners and stuff, adjust the b,s,t, Your idea is now on my list! I see that the camera uses hpb rotation coordinates while following the spline, and that the bank value does not change. New primitives would be great. Thanks, remember trying this out but I still prefer to be able to re-size in 1 direction in the attribute manger, that would be heaven…. Is there perhaps a way to set some sort of formula for the bank to even it out

But I think there will be a Lite-Version with a few primitives and a Pro-Version for a small fee with more. I like both of your ideas. New Primitives – Preview Software. Love the pillow one too and also the shell one. That room primitive will speed up my workflow no end. I see that the camera uses hpb rotation coordinates while following the spline, and that the bank value does not change. Not from the center Would be extremely useful, this way you are not obligated to reposition your primitive after scaling or resizing.

That is a good idea.

New Primitives – Preview Software. After picking a basic shape the user can adjust Length, Thickness, Would be useful for a lot of purposes, I think. I like the pillow most. New primitives would be great. Never used a formula to generate a spline before.

  ISA DALAWA TATLO ANG TATAY KONG KALBO CAST

Appended that to the list as well! 4x like both of your ideas. Hello dear C4D Community!

If the length is one radian 6. I am planning to introduce more new primitives. On a similar note, possibly just a different approach of the same idea: Click to view full-size. So far, there are the following primitives: Didn’t realize it was that easy.

That room primitive will speed up my workflow no end. So far, there are the following primitives:. Your idea is now on my list! Yes, I like the pillow the most, too.

Is there perhaps a way to set some sort of formula for the bank to even it out Thanks, remember trying this out but I still prefer to be able to re-size in 1 direction in the attribute manger, that would be heaven…. One that is more flexible?

The thing I was interested in is, what primitives you guys would like to see in Cinema 4D! I thought it might add something if I could have the cihema follow the shape of Escher’s Trefoil knot.

CGTalk | New Primitives – Preview

The plugin will be working on R A torus knot would be very nice: I’m creating a tunnel flythrough by sweeping a circle around a lnot, tracking the camera along the spline, mapping a tesselation to it, etc. It’s also vinema a closed spline as parametric so it has to be made editable and closed there. I always use a null and in the null the object. Even cindma I open up the f curves and make sure they’re exactly on right values, and set to constant velocity, there’s still a jump at the loop point.

  DDOTOMEN WALKING DEAD SEASON 4 EPISODE 12

Pillow is pretty nice indeed. Maybe this site can get you some help on the torus knot equations: Inot see that the camera uses hpb rotation coordinates while following the spline, and that the bank value does not change.

Just not seeing that option anywhere, and I’m trying to wrap it with images that are dynamically created inside AE. But I think there will be a Lite-Version with a few primitives and a Pro-Version for a small fee with more.

how to create Escher’s knot in c4d

Thanks for your answer TBA3D! Is there a better way to handle this? But it would be nice to change the axis indeed.